Tower Bosses In Order Palworld Complete Boss Progression Guide

28 September 2026 | 126

Conquering the various towers scattered across the archipelago is one of the main milestones for players in Palworld. Facing these faction leaders requires clear preparation, strong elemental counters, and proper level management. Following a structured tower boss order ensures a smooth gameplay experience while preventing unnecessary wipes against overwhelming opponents.

Early Game Tower Encounters

Your journey begins in the starting grasslands at the Rayne Syndicate Tower, where you face Zoe and Grizzbolt at level 10. Utilizing Ground-type Pals during this introductory fight makes dealing with Electric attacks significantly easier. Shortly after, players should move toward the Free Pal Alliance Tower to challenge Lily and Lyleen, who sit at level 20.

Bringing Fire-type companions to the second tower encounter allows you to apply continuous burn damage against Lyleen. This battle tests your ability to dodge wide-area Grass attacks while managing your team's stamina effectively. Defeating these initial two bosses establishes a solid foundation for mid-game exploration and gear crafting.

Mid-Game Boss Escalation

The challenge increases when climbing Mount Obsidian to reach Axel and Orserk at level 30 inside the Eternal Pyre Tower. Because Orserk possesses dual Electric and Dragon typing, deploying Ice or Ground Pals gives you a major advantage. Temperature-resistant armor is essential for surviving the volcanic climate surrounding this arena.

Next, traveling to the eastern desert leads to Marcus and Faleris at level 40 inside the PIDF Tower. Water-type Pals serve as the best counters to put down this fiery flying opponent quickly. Proper positioning is key here, as Faleris frequently rains down high-damage Fire attacks from above.

High-Level Tower Challenges

Ascending the freezing Astral Mountains brings you to Victor and Shadowbeak, a level 50 Dark-type boss duo inside the PAL Research Tower. Dragon Pals are necessary to counter Shadowbeak's massive damage output and broad area-of-effect spells. Ensuring your gear is fully repaired and upgraded is vital before attempting this cold mountain summit.

Expanding into Sakurajima brings you face-to-face with Saya and Selyne at level 55. Selyne relies on Dark and Neutral attacks, making Dragon-type fighters your primary damage dealers once again. Maintaining constant mobility helps avoid devastating skill combinations during this endgame fight.

Late Game and Final Progression

Moving forward into the Feybreak region brings the challenge of Bjorn and Bastigor at level 60. Bastigor's Ice element means Fire Pals are your best option to melt through its massive health pool. Clearing this tower opens pathways to advanced sky territories and higher-tier rewards.

On the floating Sunreach islands, players challenge Auri and Shaolong at level 68. Countering Shaolong's Water and Dragon combination requires a mix of Electric and Ice Pals. The journey concludes at the World Tree, where Zenara and Astralym wait as the ultimate level 80 typeless test.